

This is particularly important because I’ve seen people trying to complete sites in cruisers with 400mm armour plates. I would also like to clarify what different types of tank actually mean and their benefits in PvE.
#Eve the anomaly 2 of 3 how to#
If you’re not sure how to import fits in that way then check out my short guide. It’s also very useful for fixing the imports of modules which have been updated through tiericide. I highly recommend using Pyfa if anything to at least check your skills in advance (make sure to add and select the right character!). This is the best number to compare to incoming NPC neuts per second. This will show you the effective excessive cap regen that you have. Note the drone control range and the range at which enemies will orbit you. Normally this isn’t something to consider so much unless you have a long-ranged fit or a drone boat. The right hand side shows capacitor resistance and how much you are stable by in gigajoules per second. Shows raw capacitor and how much you have when stable. Most useful for logi fit comparison, not so much for solo/duo fits. “Projected” remote reps onto you will appear here, too.

From left to right: Passive shield regen, active shield reps, active armour reps, hull reps. The top number is the maximum and the bottom is the best you can get under current simulated capacitor.

This shows you how much you can repair per second with resists and damage profile considered. For the purposes of tank calculation, you can change incoming damage to other profiles such as the Thermal + Kinetic Serpentis. The “EHP” button toggles to zero resists or “raw” HP. Against Sleepers (wormhole enemies) you need these to be balanced if possible. From top to bottom you have shield, armour, and hull resists. You can also use the PG/CPU % to easily determine if you’d rather use an implant of 1,2, or 3% These are simple to understand, as long as the fit isn’t above 100% in any area then things will fit.
#Eve the anomaly 2 of 3 series#
If you’re an Omega clone then it would be better for you to check out the rest of this series for more optimal fits. Here, I’m going to try to better explain the exact mechanics of wormhole sites, how you complete them, and (more importantly!) the fits that an alpha clone will need to run them. If you already know everything there is to know about earning ISK in wormholes then this guide probably won’t apply to you. Welcome to a bit of a different version of How 2 Krab.
